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Blood Night (Soundscapes from Netherworld Haunted House)

Blood Night (Soundscapes from Netherworld Haunted House)

Blood Night is the third soundtrack based on the themes and stories of Netherworld Haunted House and the second by Michael Allen. For almost 20 years, legions of people have come from all over the world to experience this legendary attraction, to scream in terror and gasp in amazement at the nightmares that dwell here! So sit back in your musty leather-bound armchair, crack open an ancient tome and immerse yourself in sounds inspired by the place where monsters dwell, a land of yawning graves, the world of the dead - NETHERWORLD Haunted House! 1) Blood Night: The Vampire Lord Ghoulich had long been haunted by fell whispers from the abyss…"With your help" they said… "We can blot out the accused Sun forever!"….Hating and fearing the technological power of modern man, he agreed to assist in forever cloaking the awful light that tormented his people. So began the Blood Night – a darkness without end! 2) Season of the Witch: To save countless people from the life draining evil of the DEAD ONES, the Witches were given free reign to bring back the old ways of ritual and sacrifice! On Halloween the withered hags chanted secret words from a circle of primordial stones, summoning dread spirits long held beneath the earth and freeing lost souls from the NETHERWORLD! But would their plan to save the world be more deadly than the threat they sought to defeat? 3) The Colber Mansion: This decrepit house, long abandoned, contains darker energy than any other place on earth! Waiting in its endless rooms and twisting corridors, blanketed by dust and filth, concealed by cobwebs and moldy furnishings lurks a formless terror beyond all imagining! It was in the caverns below almost 70 years ago that the troubled genius Maximillian Colber, using arcane rituals and bizarre science, opened the doorway to the NETHERWORLD and changed the fate of mankind! 4) The Dead Ones Rise: When the Dead Ones come there are no drums of war, no bugles that call legions to battle. A whisper on the winds, perhaps a coldness where no cold belongs, and sometimes a lonely howling of animals are the only calling cards that history records. To hear them brings madness, to see them brings pain and to touch them means death! Assassins of the Dark Gods, The Dead Ones bring annihilation to all who fail to offer the sacrifices their masters demand. 5) Dr. Ephraim's Spirit Radio: Dr. Ephraim had always been drawn to the paranormal, and after years of painstaking research he finally perfected his spirit radio! At long last the secrets of the dead were revealed and the doctor discovered what really dwells behind the veil. Alas it was more than his sanity could take and now the hideous knowledge was forever scorched into his writhing brain! Can Ephraim's odd machines and terror fueled scheming stop the doom he has foreseen, or will the awful truth reveal itself and end all things before it can be stopped? 6) The Eternal Void: The cold places between the stars are not empty... for those who know how to listen they echo with tales of the birth and death of stars, and the howls of unholy things that travel in the endless void. Careful that they do not find you listening, as to draw the attention of such things is always...unwise! 7) Nightmare Kings: The armies of the Gargoyles had begun the total destruction of our world and now their ancient masters the NIGHTMARE KINGS were here to finish it! Primordial clawed and fanged horrors wrapped in tattered shrouds, the NIGHTMARES could shape-shift into whatever you feared the most. They found the rush of terror such a transformation would cause in a victim made its flesh even more delicious! 8) Voyage To YS: Now that the legendary island had risen, this place of foul sacrifices and endless evil had finally been exposed to the cleansing rays of the Sun. Past rotting fish and ancient ruins the team slogged through the muck in search of their prize. Beyond the lair of the Banshees, as countless birds circled overhead, they at last found the pitted silver casket half submerged in a pool of slime. It was cracked open and the mask was gone.... 9) Mysteries Of The Illuminati: For centuries the only hope to keep the forces of darkness at bay were the Ancient Masters of the Illuminati. But now battered and beaten they had lost one too many battles. Expending all of their power to end the Blood Night had been a mistake, and now YS had risen, setting into motion a chain of events that could not be controlled. The evil was just too strong...but just maybe, somewhere long lost in the sacred scrolls was an forgotten ritual to defeat their enemies! 10) The Secret Silo: Hidden far from prying eyes was an old military base guarding a decommissioned missile silo dug deep below the surface. Concealed in the tunnels under the reactor was a massive vault containing secrets man was not meant to know. The peril was great but the rewards could be incalculable for those bold enough to attempt the impossible! 11) Descent To Sub Level: The team was assembled, weapons were gathered and plans were made. Into the darkness they descended, certain of their skills and of the moral certainty of their cause. The team was unaware however of the festering evil that had lain dormant over the long years awaiting their arrival. 12) Containment Breach: What had they done? Now the foul things long entombed were free! The vault must be forever sealed before the cancers spread to the surface world! Never call up what you cannot put down is what they had been taught, but could the flood be stopped in time? Absolute destruction was the only way to be sure. 13) A New World? It was over --- or was it? The world would never be the same again. The rules had been changed forever and many had suffered unimaginable horrors but there was a glimmer of hope as a ray of sunlight pierced the ashen clouds. 14) Epilogue: All at once the secrets pour forth into his tortured mind, now he knows what has gone before and what must now be done. From madness and chaos comes an idea, an answer perhaps to forestall the coming plague! Now directed, driven and energized, he sets the wheels and gears in motion, unaware that the plan is not his own, but one conceived and directed by a unseen force...

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